Quantcast
Channel: Forum VeryGames
Viewing all articles
Browse latest Browse all 5196

[Custom Armors] Problèmes pour configurer !

$
0
0
Bonjour, j'utilisais Custom Armors sur mon serveur privé avant de passer sur verygames (ce n'est pas le premier serveur cher VG que je prend).

Et quand je veux configurer mon plugin, pour ajouter des armures et bien le .yml se réinitialise comme si il y avait une faute dans la configuration. Mais je suis sûr que le fichier de configuration est bon car je n'ai fais qu'un copier/coller de mon serveur privé (Qui est sous Crafbukkit 1.7.2 r-3.0) vers le FTP mais j'ai beau faire un /reload ou bien redemarrer complètement le serveur rien n'y fait !

J'ai aussi constaté que l'on ne pouvait pas modifier les fichier de configuration comme on le veut ! Si vous avez des réponses je suis preneur. Merci. :D



PS:
Mon fichier original:
Code:

#        Armors.yml: Here you add and customize your armors
#                    Create each armor like the EXAMPLE armor is done below. (For more help in creating armors look under 'Config Information' on the Bukkit Dev page)
#                    After creating your armor add it's name to the 'Registered_Armors' list.
#                    * For plugin settings go to 'Settings.yml'
#                    Note: Disabled features aren't deleted, they just aren't looked at by the plugin. Just ignore features that are disabled.
#                    New Features:
#                          DuraChangePerHit: The value the armor will decrease by every times it's damaged. Can be positive to increase.
#                                            Setting "DuraChangePerHit:" to "0" will not make the armor unbreakable, sadly.
#                          PotionEffects: Format it "EFFECT:LEVEL" Separate potion effects with a "," just like Enchantments. "TIME" is not an option
#                                          because of how the plugin updates/resets potion effects.
# You Must add your armor to Registered_Armors to get it in-game (Case Sensitive ~!)
Registered_Armors:
- Aquatique
Armors:
  Aquatique:
    Helmet:
      Name: Casque du plongeur
      Strength: 0
      Enchantments: aqua_affinity:5
      Recipe:
        Row1: FFF
        Row2: FNF
        Row3: XXX
        Ingredients: X=None,N=349:2,F=265
      Info: Un casque de plongeur
      PotionEffects: None
    Chest:
      Name: Plastron du plongeur
      Strength: 0
      Enchantments: aqua_affinity:5
      Recipe:
        Row1: FXF
        Row2: FNF
        Row3: FFF
        Ingredients: X=None,N=349:2,F=265
      Info: Un plastron de plongée
      PotionEffects: None
    Legs:
      Name: Pantalon de plongeur
      Strength: 0
      Enchantments: aqua_affinity:5
      Recipe:
        Row1: FNF
        Row2: FXF
        Row3: FXF
        Ingredients: X=None,N=349:2,F=265
      Info: Pantalon de plongée
      PotionEffects: None
    Boots:
      Name: Palmes de plongeur
      Strength: 0
      Enchantments: aqua_affinity:5
      Recipe:
        Row1: XXX
        Row2: FNF
        Row3: FXF
        Ingredients: X=None,N=349:2,F=265
      Info: Palmes de plongée
      PotionEffects: None
    Settings:
      Armor_Color_RGB:
        Red: 55
        Green: 94
        Blue: 250
      Name_Color_&: 9
      Rarity: Comme un poisson dans l'eau
      Disableables:
        DisableRarity: false
        DisableRecipe: false
      Armor:
        DuraChangePerHit: -2

Et voici mon fichier de configuration après reload:
Code:

#        Armors.yml: Here you add and customize your armors
#                    Create each armor like the EXAMPLE armor is done below. (For more help in creating armors look under 'Config Information' on the Bukkit Dev page)
#                    After creating your armor add it's name to the 'Registered_Armors' list.
#                    * For plugin settings go to 'Settings.yml'
#                    Note: Disabled features aren't deleted, they just aren't looked at by the plugin. Just ignore features that are disabled.
#                    New Features:
#                          DuraChangePerHit: The value the armor will decrease by every times it's damaged. Can be positive to increase.
#                                            Setting "DuraChangePerHit:" to "0" will not make the armor unbreakable, sadly.
#                          PotionEffects: Format it "EFFECT:LEVEL" Separate potion effects with a "," just like Enchantments. "TIME" is not an option
#                                          because of how the plugin updates/resets potion effects.
# You Must add your armor to Registered_Armors to get it in-game (Case Sensitive ~!)


Viewing all articles
Browse latest Browse all 5196

Trending Articles


OFW quotes : Pinoy Tagalog Quotes


Sapos para colorear


Break up Quotes Tagalog Love Quote – Broken Hearted Quotes Tagalog


Long Distance Relationship Tagalog Love Quotes


5 Tagalog Relationship Rules


INUMAN QUOTES


Re:Mutton Pies (lleechef)


FORECLOSURE OF REAL ESTATE MORTGAGE


Girasoles para colorear


Tagalog Quotes About Crush – Tagalog Love Quotes


Patama Quotes : Tagalog Inspirational Quotes


Tagalog Quotes To Move on and More Love Love Love Quotes


BARKADA TAGALOG QUOTES


Best Crush Tagalog Quotes And Sayings 2017


Vimeo 10.7.0 by Vimeo.com, Inc.


Vimeo 10.7.1 by Vimeo.com, Inc.