Bonsoir,
Impossible pour moi d'installer un skin admin sur ZOMBIERELOADED ( je n'utilise donc PAS skinchooser
mon playerclass :
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "7.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "310"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.0"
}
Mon model.txt :
"b4p_yoda"
{
"name" "b4p_yoda"
"path" "models\player\b4p\b4p_yoda\"
"team" "humans"
"access" "admins"
"group" ""
Je ne comprend pas pourquoi le skin n'est pas disponible quand je tape !zclass.
Merci à vous
edit : mon zombiereloaded.cfg :
// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------
// General
// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"
// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"
// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"
// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"
// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"
// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"
// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "random"
// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"
// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"
// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "default"
// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"
// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"
// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"
// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "1"
// Overlay
// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"
// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"
// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"
Impossible pour moi d'installer un skin admin sur ZOMBIERELOADED ( je n'utilise donc PAS skinchooser
mon playerclass :
Citation:
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "models\player\b4p\b4p_yoda\b4p_yoda.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "7.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "310"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.0"
}
Mon model.txt :
Citation:
"b4p_yoda"
{
"name" "b4p_yoda"
"path" "models\player\b4p\b4p_yoda\"
"team" "humans"
"access" "admins"
"group" ""
Je ne comprend pas pourquoi le skin n'est pas disponible quand je tape !zclass.
Merci à vous
edit : mon zombiereloaded.cfg :
Citation:
// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------
// General
// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"
// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"
// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"
// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"
// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"
// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"
// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "random"
// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"
// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"
// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "default"
// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"
// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"
// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"
// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "1"
// Overlay
// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"
// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"
// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"