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[Aide]Créé un nouveau biome avec TerrainControl

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Il y a quelques jours, j'ai découvert le plugin TerrainControl.
Je l'ai alors installé sur mon serv' et j'ai suivi un petit tuto pour créé un biome.
Problème: Le biome n'est pas apparut. J'ai donc créé une carte en .png.
Toujours rien.
Quelqu'un peut m'aider SVP ?

worldconfig :
Code:



SettingsMode:WriteAll


TerrainMode:Normal


BiomeMode:FromImage




CustomBiomes:pipo:100




GenerationDepth:10




BiomeRarityScale:100




NormalBiomes:Desert,Forest,Extreme Hills,Swampland,Plains,Taiga,Jungle,pipo




IceBiomes:Ice Plains




IsleBiomes:MushroomIsland,Ice Mountains,DesertHills,ForestHills,TaigaHills,River,JungleHills


# Biomes which used as borders. You must set BiomeIsBorder in biome config for each biome here. Biome name is case sensitive.
BorderBiomes:MushroomIslandShore,Beach,Extreme Hills Edge


LandRarity:97


# Land size from 0 to GenerationDepth.
LandSize:0


# Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
LandFuzzy:6


IceRarity:90


# Ice area size from 0 to GenerationDepth.
IceSize:3


FrozenOcean:true


RiverRarity:4


RiverSize:0


RiversEnabled:true






ImageMode:Repeat




ImageFile:map.png




ImageFillBiome:Ocean




ImageXOffset:0
ImageZOffset:0




WorldHeightBits:7


# Set water level. Every empty block under this level will be fill water or another block from WaterBlock
WaterLevelMax:63
WaterLevelMin:0


# BlockId used as water in WaterLevel
WaterBlock:9


# BlockId used as ice
IceBlock:79


# Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
FractureHorizontal:0.0


FractureVertical:0.0


# Attempts to replace all surface stone with biome surface block
RemoveSurfaceStone:false


# Disable bottom of map bedrock generation
DisableBedrock:false


# Enable ceiling of map bedrock generation
CeilingBedrock:false


# Make bottom layer of bedrock flat
FlatBedrock:false


# BlockId used as bedrock
BedrockobBlock:7


# Seed used for the resource generation. Can only be numeric. Leave blank to use the world seed.
ResourcesSeed:




StrongholdsEnabled:true


StrongholdCount:3


StrongholdDistance:32.0


StrongholdSpread:3




VillagesEnabled:true


# The size of the village. Larger is bigger. Normal worlds have 0 as default, superflat worlds 1.
VillageSize:0


# The minimum distance between the village centers in chunks. Minimum value is 9.
VillageDistance:32


RareBuildingsEnabled:true


# The minimum distance between rare buildings in chunks.
MinimumDistanceBetweenRareBuildings:9


# The maximum distance between rare buildings in chunks.
MaximumDistanceBetweenRareBuildings:32




MineshaftsEnabled:true
NetherFortressesEnabled:false


WorldFog:0xc0d8ff


# World night fog color
WorldNightFog:0x0b0d17


caveRarity:7


caveFrequency:40


caveMinAltitude:8
caveMaxAltitude:128


individualCaveRarity:25


caveSystemFrequency:1


caveSystemPocketChance:0




caveSystemPocketMinSize:0
caveSystemPocketMaxSize:4




evenCaveDistribution:false




canyonRarity:2
canyonMinAltitude:20
canyonMaxAltitude:68
canyonMinLength:84
canyonMaxLength:112
canyonDepth:3.0




oldBiomeSize:1.5
minMoisture:0.0
maxMoisture:1.0
minTemperature:0.0
maxTemperature:1.0

biomeconfig:
Code:



BiomeSize:6
BiomeRarity:97
BiomeColor:0x000066
RiverBiome:River
ReplaceToBiomeName:
IsleInBiome:pipo


BiomeIsBorder:


# Biome name list near border is not applied.
NotBorderNear:
# Value 0.0 equivalent half of map height with all other default settings
BiomeHeight:0.3
BiomeVolatility:0.8
MaxAverageHeight:0.0
MaxAverageDepth:0.0
Volatility1:0.0
Volatility2:0.0
VolatilityWeight1:0.5
VolatilityWeight2:0.45
DisableBiomeHeight:false
CustomHeightControl:0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
SurfaceBlock:49
GroundBlock:19
ReplacedBlocks:None
UseWorldWaterLevel:true
WaterLevelMax:63
WaterLevelMin:0
WaterBlock:9
IceBlock:79
BiomeTemperature:1.0
BiomeWetness:0.0
SkyColor:0x000000
WaterColor:0xCC0000
GrassColor:0x333333
GrassColorIsMultiplier:true


# Biome foliage color.
FoliageColor:0xffffff
FoliageColorIsMultiplier:true
SmallLake(WATER,4,7.0,8,120)
SmallLake(LAVA,2,3.0,8,120)
UnderGroundLake(25,60,2,5.0,0,50)
Dungeon(8,100.0,0,128)
Ore(DIRT,32,20,100.0,0,128,STONE)
Ore(GRAVEL,32,10,100.0,0,128,STONE)
Ore(COAL_ORE,16,20,100.0,0,128,STONE)
Ore(IRON_ORE,8,20,100.0,0,64,STONE)
Ore(GOLD_ORE,8,2,100.0,0,32,STONE)
Ore(REDSTONE_ORE,7,8,100.0,0,16,STONE)
Ore(DIAMOND_ORE,7,1,100.0,0,16,STONE)
Ore(LAPIS_ORE,7,1,100.0,0,16,STONE)
UnderWaterOre(SAND,7,4,100.0,DIRT,GRASS)
UnderWaterOre(CLAY,4,1,100.0,DIRT,CLAY)
CustomObject(UseWorld)
Plant(RED_ROSE,2,100.0,0,128,GRASS,DIRT,SOIL)
Plant(YELLOW_FLOWER,2,100.0,0,128,GRASS,DIRT,SOIL)
Grass(DEAD_BUSH,0,4,100.0,SAND)
Plant(PUMPKIN,1,3.0,0,128,GRASS)
Reed(SUGAR_CANE_BLOCK,50,100.0,0,128,GRASS,DIRT,SAND)
Cactus(CACTUS,10,100.0,0,128,SAND)
Liquid(WATER,20,100.0,8,128,STONE)
Liquid(LAVA,10,100.0,8,128,STONE)
Well(SANDSTONE,STEP:1,WATER,1,0.1,2,128,SAND)
BiomeObjects:
StrongholdsEnabled:true
VillageType:glowstone
MineshaftRarity:1.0
RareBuildingType:desertPyramid

La map.png (je sais qu'elle est pas très belle mais c'est pour un test^^)
map.png


Donc quand je vais sur la map mon biome n'y est pas, svp aidez moi car je galère beaucoup.
Images attachées

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