Il y a quelques jours, j'ai découvert le plugin TerrainControl.
Je l'ai alors installé sur mon serv' et j'ai suivi un petit tuto pour créé un biome.
Problème: Le biome n'est pas apparut. J'ai donc créé une carte en .png.
Toujours rien.
Quelqu'un peut m'aider SVP ?
worldconfig :
biomeconfig:
La map.png (je sais qu'elle est pas très belle mais c'est pour un test^^)
map.png
Donc quand je vais sur la map mon biome n'y est pas, svp aidez moi car je galère beaucoup.
Je l'ai alors installé sur mon serv' et j'ai suivi un petit tuto pour créé un biome.
Problème: Le biome n'est pas apparut. J'ai donc créé une carte en .png.
Toujours rien.
Quelqu'un peut m'aider SVP ?
worldconfig :
Code:
SettingsMode:WriteAll
TerrainMode:Normal
BiomeMode:FromImage
CustomBiomes:pipo:100
GenerationDepth:10
BiomeRarityScale:100
NormalBiomes:Desert,Forest,Extreme Hills,Swampland,Plains,Taiga,Jungle,pipo
IceBiomes:Ice Plains
IsleBiomes:MushroomIsland,Ice Mountains,DesertHills,ForestHills,TaigaHills,River,JungleHills
# Biomes which used as borders. You must set BiomeIsBorder in biome config for each biome here. Biome name is case sensitive.
BorderBiomes:MushroomIslandShore,Beach,Extreme Hills Edge
LandRarity:97
# Land size from 0 to GenerationDepth.
LandSize:0
# Make land more fuzzy and make lakes. Must be from 0 to GenerationDepth - LandSize
LandFuzzy:6
IceRarity:90
# Ice area size from 0 to GenerationDepth.
IceSize:3
FrozenOcean:true
RiverRarity:4
RiverSize:0
RiversEnabled:true
ImageMode:Repeat
ImageFile:map.png
ImageFillBiome:Ocean
ImageXOffset:0
ImageZOffset:0
WorldHeightBits:7
# Set water level. Every empty block under this level will be fill water or another block from WaterBlock
WaterLevelMax:63
WaterLevelMin:0
# BlockId used as water in WaterLevel
WaterBlock:9
# BlockId used as ice
IceBlock:79
# Can increase (values greater than 0) or decrease (values less than 0) how much the landscape is fractured horizontally.
FractureHorizontal:0.0
FractureVertical:0.0
# Attempts to replace all surface stone with biome surface block
RemoveSurfaceStone:false
# Disable bottom of map bedrock generation
DisableBedrock:false
# Enable ceiling of map bedrock generation
CeilingBedrock:false
# Make bottom layer of bedrock flat
FlatBedrock:false
# BlockId used as bedrock
BedrockobBlock:7
# Seed used for the resource generation. Can only be numeric. Leave blank to use the world seed.
ResourcesSeed:
StrongholdsEnabled:true
StrongholdCount:3
StrongholdDistance:32.0
StrongholdSpread:3
VillagesEnabled:true
# The size of the village. Larger is bigger. Normal worlds have 0 as default, superflat worlds 1.
VillageSize:0
# The minimum distance between the village centers in chunks. Minimum value is 9.
VillageDistance:32
RareBuildingsEnabled:true
# The minimum distance between rare buildings in chunks.
MinimumDistanceBetweenRareBuildings:9
# The maximum distance between rare buildings in chunks.
MaximumDistanceBetweenRareBuildings:32
MineshaftsEnabled:true
NetherFortressesEnabled:false
WorldFog:0xc0d8ff
# World night fog color
WorldNightFog:0x0b0d17
caveRarity:7
caveFrequency:40
caveMinAltitude:8
caveMaxAltitude:128
individualCaveRarity:25
caveSystemFrequency:1
caveSystemPocketChance:0
caveSystemPocketMinSize:0
caveSystemPocketMaxSize:4
evenCaveDistribution:false
canyonRarity:2
canyonMinAltitude:20
canyonMaxAltitude:68
canyonMinLength:84
canyonMaxLength:112
canyonDepth:3.0
oldBiomeSize:1.5
minMoisture:0.0
maxMoisture:1.0
minTemperature:0.0
maxTemperature:1.0
Code:
BiomeSize:6
BiomeRarity:97
BiomeColor:0x000066
RiverBiome:River
ReplaceToBiomeName:
IsleInBiome:pipo
BiomeIsBorder:
# Biome name list near border is not applied.
NotBorderNear:
# Value 0.0 equivalent half of map height with all other default settings
BiomeHeight:0.3
BiomeVolatility:0.8
MaxAverageHeight:0.0
MaxAverageDepth:0.0
Volatility1:0.0
Volatility2:0.0
VolatilityWeight1:0.5
VolatilityWeight2:0.45
DisableBiomeHeight:false
CustomHeightControl:0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
SurfaceBlock:49
GroundBlock:19
ReplacedBlocks:None
UseWorldWaterLevel:true
WaterLevelMax:63
WaterLevelMin:0
WaterBlock:9
IceBlock:79
BiomeTemperature:1.0
BiomeWetness:0.0
SkyColor:0x000000
WaterColor:0xCC0000
GrassColor:0x333333
GrassColorIsMultiplier:true
# Biome foliage color.
FoliageColor:0xffffff
FoliageColorIsMultiplier:true
SmallLake(WATER,4,7.0,8,120)
SmallLake(LAVA,2,3.0,8,120)
UnderGroundLake(25,60,2,5.0,0,50)
Dungeon(8,100.0,0,128)
Ore(DIRT,32,20,100.0,0,128,STONE)
Ore(GRAVEL,32,10,100.0,0,128,STONE)
Ore(COAL_ORE,16,20,100.0,0,128,STONE)
Ore(IRON_ORE,8,20,100.0,0,64,STONE)
Ore(GOLD_ORE,8,2,100.0,0,32,STONE)
Ore(REDSTONE_ORE,7,8,100.0,0,16,STONE)
Ore(DIAMOND_ORE,7,1,100.0,0,16,STONE)
Ore(LAPIS_ORE,7,1,100.0,0,16,STONE)
UnderWaterOre(SAND,7,4,100.0,DIRT,GRASS)
UnderWaterOre(CLAY,4,1,100.0,DIRT,CLAY)
CustomObject(UseWorld)
Plant(RED_ROSE,2,100.0,0,128,GRASS,DIRT,SOIL)
Plant(YELLOW_FLOWER,2,100.0,0,128,GRASS,DIRT,SOIL)
Grass(DEAD_BUSH,0,4,100.0,SAND)
Plant(PUMPKIN,1,3.0,0,128,GRASS)
Reed(SUGAR_CANE_BLOCK,50,100.0,0,128,GRASS,DIRT,SAND)
Cactus(CACTUS,10,100.0,0,128,SAND)
Liquid(WATER,20,100.0,8,128,STONE)
Liquid(LAVA,10,100.0,8,128,STONE)
Well(SANDSTONE,STEP:1,WATER,1,0.1,2,128,SAND)
BiomeObjects:
StrongholdsEnabled:true
VillageType:glowstone
MineshaftRarity:1.0
RareBuildingType:desertPyramid
map.png
Donc quand je vais sur la map mon biome n'y est pas, svp aidez moi car je galère beaucoup.